<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Software Engineering on Lucas Wall</title><link>https://studioslippers.org/projects/software-engineering/</link><description>Recent content in Software Engineering on Lucas Wall</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>lucas@studioslippers.org (Lucas Wall)</managingEditor><webMaster>lucas@studioslippers.org (Lucas Wall)</webMaster><copyright>© 2026 Lucas Wall</copyright><atom:link href="https://studioslippers.org/projects/software-engineering/index.xml" rel="self" type="application/rss+xml"/><item><title>Slippers Engine</title><link>https://studioslippers.org/projects/software-engineering/slippers-engine/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>lucas@studioslippers.org (Lucas Wall)</author><guid>https://studioslippers.org/projects/software-engineering/slippers-engine/</guid><description>A custom C++ game engine built around modular engine architecture, reusable gameplay systems, and extensible software design.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://studioslippers.org/projects/software-engineering/slippers-engine/featured.png"/></item><item><title>Graphics Engine</title><link>https://studioslippers.org/projects/software-engineering/graphics-engine/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>lucas@studioslippers.org (Lucas Wall)</author><guid>https://studioslippers.org/projects/software-engineering/graphics-engine/</guid><description>A custom DirectX 11 graphics engine featuring reusable rendering systems, custom HLSL shaders, terrain generation, and real-time rendering techniques.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://studioslippers.org/projects/software-engineering/graphics-engine/featured.png"/></item><item><title>Omega Race</title><link>https://studioslippers.org/projects/software-engineering/omega-race/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>lucas@studioslippers.org (Lucas Wall)</author><guid>https://studioslippers.org/projects/software-engineering/omega-race/</guid><description>A multiplayer game focused on client-server networking, prediction algorithms, and deterministic replay systems.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://studioslippers.org/projects/software-engineering/omega-race/featured.png"/></item><item><title>Multithreaded Maze Solver</title><link>https://studioslippers.org/projects/software-engineering/multithreaded-maze-solver/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>lucas@studioslippers.org (Lucas Wall)</author><guid>https://studioslippers.org/projects/software-engineering/multithreaded-maze-solver/</guid><description>A multithreaded C++ maze solver using concurrent breadth-first search, atomic synchronization, and path reconstruction.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://studioslippers.org/projects/software-engineering/multithreaded-maze-solver/featured.jpg"/></item><item><title>Hyperoid Schedule Maker</title><link>https://studioslippers.org/projects/software-engineering/scheduler/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>lucas@studioslippers.org (Lucas Wall)</author><guid>https://studioslippers.org/projects/software-engineering/scheduler/</guid><description>A custom desktop application that streamlines creating Twitch schedules through an interface inspired by Pokémon Emerald.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://studioslippers.org/projects/software-engineering/scheduler/featured.png"/></item></channel></rss>